Medieval Fighting Classes

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Levels by Chiyu, Link and Young Link
Concept by Chiyu

MFC stands for Medieval Fighting Classes. Like with SFC, this abbreviation isn't really suitable for all the levels, since not all take place in a medieval setting. I've never changed the name of the concept though. Still, this concept is the same in all the levels.

MFC is played like battle. Each player who joins the server will have to choose a class or job, which he will play as for the rest of the round (or till he rejoins). Each class has different characteristics. Some have ammo that others don't while some have unique abilities like having more places to go, having access to an airboard or carrot, etc. What different classes there are and how they are different, depends on each level. The host himself could play, but not until all his "guests" have arrived in the server, since he will mess up triggers otherwise (causing everyone who joins to have the same class as him/her). When making an MFC level, it's very important that you make all the jobs balanced. Don't make over-powered ones! Arguably, the second level in this pack is the best, while the first is the most original.

In this pack you will also find a CMC (better known as Customizable Fighting Classes) level. In CMC, you won't have to choose between a set number of jobs, but you will be able to "make" your own one. You start with an amount of coins (in my level; 15), and with these coins you will be able to buy your characteristics; for example, ammo, airboard, carrot or the ability to swim or teleport. The rest of the game works exactly like battle or MFC, just kill the others with your powers ;)!

Medieval Fighting Classes
Mexico MFC
Castle Courtyard MFC
Invader's Homelands MFC
Customizable Fighting Classes





Medieval Fighting Classes

General info:
Finished: 23-02-2002
Creator(s): Chiyu
Filename: Cracco MFC1.j2l
Tileset: CE2.j2t
Music File: ff2zeromus.IT
Dimensions: 200 by 125

Comments:
Knight: have access to many places, have enough ammo, food and can attack from towers <-> can't reach very high areas and can easily be killed in places where others have an advantage
Wizard: can use a lot of teleports, and have much more blocks to walk on, and they can reach higher areas <-> have limited special ammo, and they can't enter the inner caves
Dragoon: can go every where in the air, and can easily escape from a battle <-> can only enter two buildings and cannot go in the caves either
Ninja: don't have darkness in the caves and they can kill people from under the ground <-> can't go anywhere above the ground
Monk: can use carrots to heal their wounds in temples <-> don't have any ammo and can't go to many different places
Samurai: have full fast-fires, and have a cave only they have acces to <-> can't enter any buildings and can't go far above the ground

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Mexico MFC

General info:
Finished: 29-07-2002
Creator(s): Chiyu
Filename: Cracco MFC2.j2l
Tileset: DesertOfTheLazyDonkies.j2t
Music File: ff3shadow.IT
Dimensions: 200 by 125

Comments:
Sherrif: are full fast-fired and have pepper spray
Phoenix: have airboard, toaster and a carrot, but after you eat the carrot, you'll lose your airboard
Desperado: have TNT, electro blaster and can sneak through secret underground passages
Cowboy: have food, seekers, powered up freezer and are low fast-fired
Bull: have powered up RF, but can't leave the desert
Medicine Man: have access to a carrot and have limited freezer and toaster
Piraņa: have more water, freezer, seeker and are medium fast-fired
Mirage: can teleport through the level using coins and have powered up electro blaster
Roc: have airboard, bouncer and are medium fast-fired
Keeper: can enter the ruins, have RF, bouncer and copters

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Castle Courtyard MFC

General info:
Finished: 23-03-2002
Creator(s): Chiyu and Link
Filename: Cracco MFC3.j2l
Tileset: CG2.j2t
Music File: ff5battleexdeath.IT
Dimensions: 200 by 125

Comments:
Hunter: can enter trees, and can summon birds
Dragoon: have airboards, but can't enter anything
Knight: have plenty of ammo and places to go to
Mage: have limited ammo, can teleport and can morph into a bird
Thief: can sneak into the castle's food room, and can enter little holes in the ground
Berserker: are extremely powerful, but can't go far
Samurai: have full fast-fires, but can't go high above the surface
Monk: don't have any special ammo, but have a carrot in their temple
Geomancer: can see things others cannot, and aren't disadvantaged by the elements
Mime: can imagine water everwhere

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Invader's Homelands MFC

General info:
Finished: 04-04-2002
Creator(s): Chiyu, Link and Young Link
Filename: Cracco MFC4.j2l
Tileset: CG2.j2t
Music File: z3hyrulecastle.IT
Dimensions: 200 by 200

Comments:
Hunter: handy in the forest, has the ability to enter trees
Dragoon: can fly in the sky
Knight: lords of a castle, hav a lot of ammo
Black Mage: have limited ammo, can teleport whenever they want
Thief: can blow up the ceiling of the basement of the castle
Berserker: have powered up RFs, but can't go far
Samurai: have full fast-fires
Zelda: actually a white mage/monk, has another hidden form
Geomancer: can see things others cannot, not affected by water
Mimic: can pretend to see water everwhere
Summoner: can summon bats as barriers or platforms
Alien: have a lightning shield and have a prison in their UFO
Link: can walk under the wind and have RFs in their dungeon
Ghost: can walk through some walls and have electro blaster to shoot through them
Chemist: have a carrot and can choose between three medicines

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Customizable Fighting Classes

General info:
Finished: 09-11-2002
Creator(s): Chiyu and Link
Filename: Cracco CFC.j2l
Tileset: Island.j2t
Music File: ctdungeon.IT
Dimensions: 180 by 80

Comments:
Bouncers: $2
Freezers: $1
Seekers: $5
RFs: $2
Toasters: $2
TNTs: $1
Pepper Sprays: $1
Electro Blasters: $2
Airboard: $4
Water: $3
Fast-fires: $4
Carrot: $6
Teleport ability: $4
Cheatz: $5


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