Conquest

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Download the tilesets
Download the music files

Levels by Chiyu, EvvilSpoon and COOLM@N
Concept by Chiyu

Conquest is one of my oldest but also most successful and original concepts.
First you have to divide the players in teams. The first six levels all have two versions. One for two teams (recommended; should be hosted in CTF), one for three or four teams (should be hosted in battle). The problem with battle is that members of a team can also shoot eachother, and this creates serious problems in Conquest. Choosing which team you want to play in is done by choosing and going in a hole. Then, each time has to decide who they want as king/leader. If there are only two teams, the leader of each team will get a flag.

When all the decisions are made, it's time to start the game. Traditionally in my levels, although this is not neccesary for the concept to work, each team starts at their own castle/base, where they can pick up ammo etc.
The objective is to kill the enemy team's leader. If hosted in CTF, everytime you kill him/her, your team gets a point (thx to Vegito for fixing this part). However, if played in battle (with more teams), there is no clear way to keep track of the scores, so you will just have to memorize it or play sudden death mode.

However, there is a catch. When players die, they will end up in a jail, where they will have to be freed with ice by their teammates. It's vital that you get your teammates out as fast as possible, because they need to defend the king and at the same time hunt down the other leader(s)! Naturally, the leader won't end up in the prison after being killed. Of course, there are also Conquest levels without the jail system. Below you will find the downloads and the list of Conquest levels I made! Yes, I apologise for the crappy names we gave the levels back then.

Included in this pack is Warfare, a concept by COOLM@N and me, which looks like Conquest (technically it's a mix between Conquest and MFC, I'd say). Here's COOLM@N's explanation:
First, every player chooses his or her "job", you can choose between;
- King/general (orange)
He can only stay in the king's room and shoot down ammo for the knights and ninjas
If he's/she's killed, the other team wins
- Knight/Warrior (green)
Can leave the castle for the battlefield
This is the only job wich can invade the enemy's castle and kill the king
- Ninja/Scout (gray)
Can use the underground network and gun9 to kill enemies above it
- Guard (yellow)
Should guard the king with his/her life, can help with shooting down ammo
Can walk through the castle but can't leave it
- Dragoon (indigo)
Can fly through the battlefield
Can't enter castles or caves
To play the game, you need at least a king and a knight for the blue team and a king and a knight for the red team. The goal is to reach the other castle, and kill the king in there. Each castle can have some obstacles in the way, or puzzels with triggers to make it harder for the enemies to reach the castle and kill the general.

Conquer: Take Over!!!
Risen: Strike Back!!!
Raid: Get 'em!!!
Hoensbroek: School Sux!!!
Cajun: Western Pillaging
Extramundane: Space Invaders
WARFARE





Conquer: Take Over!!!

General info:
Finished: 25-11-2001
Creator(s): Chiyu
Filename: Cracco Conquest1 or Cracco Conquer.j2l
Tileset: CE2.j2t
Music File: ff5barriertower.IT
Dimensions: 200 by 130

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Risen: Strike Back!!!

General info:
Finished: 28-11-2001
Creator(s): Chiyu
Filename: Cracco Conquest2 or Cracco Risen.j2l
Tileset: CE2.j2t
Music File: ff5airship.IT
Dimensions: 200 by 130

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Raid: Get 'em!!!

General info:
Finished: 25-11-2001
Creator(s): Chiyu
Filename: Cracco Conquest3 or Cracco Raid.j2l
Tileset: CE2.j2t
Music File: ff5karnak.IT
Dimensions: 200 by 130

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Hoensbroek: School Sux!!!

General info:
Finished: X-01-2002
Creator(s): Chiyu and EvvilSpoon
Filename: Cracco Conquest4 or Cracco Hoensbroek.j2l
Tileset: CG2.j2t
Music File: ff5galufcastle.IT
Dimensions: 200 by 130

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Cajun: Western Pillaging

General info:
Finished: 05-08-2002
Creator(s): EvvilSpoon
Filename: Cracco Conquest5 or Cracco Cajun.j2l
Tileset: C1.j2t
Music File: S2MFORT.IT
Dimensions: 200 by 130

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Extramundane: Space Invaders

General info:
Finished: 01-02-2003
Creator(s): Chiyu
Filename: Cracco Conquest6 or Cracco Extramundane.j2l
Tileset: CO.j2t
Music File: Extramundane.j2b
Dimensions: 200 by 130

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WARFARE

General info:
Finished: X-X-2001
Creator(s): Chiyu
Filename: Cracco Warfare.j2l
Tileset: CG2.j2t
Music File: ff3doma.IT
Dimensions: 400 by 120

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